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10...9...8...7...6..5..4..3..2..1.. |
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Hermit Master
Headbanger
3325 posts
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Posted - 8/13/2017 5:28:00 AM |
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10...9...8...7...6..5..4..3..2..1..
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Everyone is officially paid up and we are LOCKED IN for an auction launch as of 12:01am Tuesday 8/15. Get ready! |
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Hermit Master
Headbanger
3325 posts
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Posted - 8/13/2017 6:01:07 AM |
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Rule 16.1: Nominations are Required
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After last year's surprising auction fizzle, a long-considered rule is now official:
"For the first seven (7) days of the auction, all teams are required to nominate the requisite number of players each day. Each day where there is a failure to do so will result in a loss of 20CP from their regular season bank account."
This is a very harsh penalty, so it should underscore the importance for everyone to be ready for the auction. Get yer game face on, cuz winter is here.
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Hermit Master
Headbanger
3325 posts
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Posted - 8/13/2017 6:09:14 AM |
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Rule 16.2: Hammer Time
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Rule 16.1 addresses the start of the auction, and Rule 16.2 addresses the end of the auction.
Our auctions usually last about two weeks. The very last 2-3 days of the auction sometimes results in a staring contest to see who will put up their nomination first. Everyone's bank accounts are thin, someone has the hammer, and everyone understands that timing is *everything* at the end of an auction. What is needed is a game structure and mechanism to force moves to be made on the proverbial game board.
Here is how that will work:
* As of Day 10 and onward, teams do still have the option of not nominating a player when each new day arrives.
* Teams cannot skip nominations two days in a row. If you do so, your AUCTION BANK will take a 3CP hit for each day a nomination is not made.
* Teams can skip a day of nominations, then nominate only one player, and then skip the following day and there would be no penalty.
* If a team's auction bank reaches 0CP and they do not have a full roster, they will have to wait until free agency in order to fill out their roster.
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