8bit 2019 Rules Book
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 8bit 2019 Rules Book
Table of Contents
  • Preseason Deadlines
  • The Draft
  • The Draft in Detail
  • The Season
  • Defense Points Held
  • Tie-Breakers
  • Season Schedule
  • Arthur Andersen rule: Resolving the Season
  • The Playoffs
  • Hometown Advantage
  • Injured Reserve
  • Free Agency
  • Free Agency and using currency
  • Trading
  • Dues and Prizes


  • Preseason Deadlines

    Starting in 2018:
    August 1: Pay league dues

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    The Draft

    We do not have Keepers.

    Each team is composed of 17 total players.

    The roster parameters are set ahead of time (see below), and everyone takes turns picking players. At the end of the draft, each team's rosters must conform to the guidelines set forth. After the draft is completed, each owner may change the construction of their team as they see fit (dropping a QB, adding a WR, etc.), as long as they don't have more than 17 active players.

    The positional ratios defined on Draft Day are only applicable for the original configuration. After the Draft and throughout the entire season owners can have 14 QB's and 3 TE's if they want to! Of course, they still can only start 1 QB, 2 RB's, 3 WR's, 1 TE, 1 RB/WR/TE, 1 K, and 1 DF/ST.

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    The Draft in Detail

    For the inaugural season, the draft order was randomly determined by the website. For subsequent seasons, we will base the draft order on last season's final results:

    1st pick: 7th place finisher
    2nd pick: 8th place finisher
    3rd pick: 9th place finisher
    4th pick: 10th place finisher
    5th pick: 11th place finisher
    6th pick: 12th place finisher
    7th pick: 6th place finisher
    8th pick: 5th place finisher
    9th pick: 4th place finisher
    10th pick: 3rd place finisher
    11th pick: 2nd place finisher
    12th pick: 1st place finisher

    With this approach, the six playoff teams pick in the second half of the draft order (with the champion getting the 12th pick). The small twist is that the six non-playoff teams have their own "loser" playoff to determine the order of the top six picks. This prevents tanking in both the regular season and the playoff weeks.

    Once the draft begins, the order of the draft reverses in serpentine fashion.

    Teams are allowed and encouraged to wheel-n-deal with their draft picks on or before draft day, i.e. trading a 2nd round pick for both a 4th and 5th round pick from another team, etc. If a team does trade away more picks than it receives, it can fill out the remaining roster spots after the draft is completed.

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    The Season

    Each week, your team faces one other team (determined by the season schedule posted before the season starts), and every owner submits their starting rosters each week. The 10 starters have this positional ratio: 1 QB, 2 RB, 3 WR, 1 TE, 1 RB/WR/TE, 1 K, 1 DF/ST.

    The total points earned by the starting players is that fantasy team's final score, and the winning team is determined by who has the highest score between the two teams which faced each other.

    Teams accrue win-loss-tie records through the first 13 weeks of the regular season, and the top 6 teams face each other in the playoffs, which take place in weeks 14-16 of the NFL regular season.

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    Defense Points Held

    Defenses are not responsible for scores which happen when they are off of the field. This applies to fumbles and interceptions for touchdowns, as well as safeties. For TD's, we subtract 7 or 8 points from the total Points Held value. For safeties, we subtract 2 points from the Points Held total.

    For example, let's say the final score of a game is Patriots 30, Bills 27. In that game, QB Tom Brady throws an interception which is returned for a touchdown by the Bills defense (followed by a PAT kick). In this situation, the Patriots defense would have a Points Held value of 23.

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    Tie-Breakers

    In the regular season, we have no tie-breakers. For the playoffs, the tiebreaker goes to the higher seed.

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    Season Schedule

    During the regular season (covering the first 13 weeks of the NFL's 17 weeks), each team faces each divisional opponent twice, and every other team in the league once.

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    Arthur Andersen rule: Resolving the Season

    One rule shall rule them all: stats.

    All fantasy results are subject to audit and correction up until kickoff of the final week of the regular season. It is essential to defer to the official statistics, even if the NFL changes their official stats at a later time.

    Once the final regular season game kicks off on Sunday, all previous games in the regular season are considered locked and cannot be audited. That way, every team knows *exactly* where they are going into the playoff hunt at the last week of the regular season.

    The final game of the regular season can be audited and corrected up until midnight of Wednesday of that week.

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    The Playoffs

    The winners of each division, determined by the overall records within the division (and not the division record), get the first 4 seeds in the playoffs which take place in weeks 14-16 of the NFL's regular season.

    Of the 8 teams remaining, the teams with the best 2 overall records reach the playoffs as wildcard teams. The worst 6 teams in the league play in their separate tournament which determines their draft position for the following season.

    In case of a tie for determining which teams will make the playoffs, the total points scored throughout the regular season will be used as the first tiebreaker (starters' points for each week, totaled). The second tie-breaker for this situation will be divisional record. The third tie-breaker will be the teams' head-to-head record. The fourth tie-breaker will be a vicious game of Rock-Paper-Scissors, 3 out of 5.

    The six teams that missed the playoffs will face each other in the Loser Playoffs which will determine their draft position for the following season. Just as the top 6 teams in the league are playing for their draft position, so shall the losers. This will take place over Weeks 14-16.

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    Hometown Advantage

    For the playoffs, the home team gets 2 bonus points to start the game with, reflecting their home-field advantage. There is no homefield advantage in the Championship game, however.

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    Injured Reserve

    We have no Injured Reserve.

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    Free Agency

    After the draft is completed, Free Agency will become available. Free Agency is handled using team budgets of fantasy currency, and everyone gets a chance to secretly bid their fantasy currency on any free agent.

    We'll have Free Agency sessions at the following times each week (Eastern time zone):
    * 8pm Wednesday
    * 8pm Thursday
    * 8pm Friday
    * 8pm Saturday
    * 10am Sunday
    * 12pm Sunday

    All bids are resolved simultaneously by the website and player rosters and balances are adjusted accordingly.

    Teams cannot start a player and waive a player in the same week. If a team starts a player on a Thursday or Saturday game, those players are stuck on that team for that week's games.

    Note! Free Agency will be closed once the Sunday 1pm games kick off in Week 13. There will be NO Free Agency sessions during the playoffs.

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    Free Agency and using currency

    At the beginning of the season, each owner will have 100 Credits. When an owner sees a free agent which they wish to acquire, they will submit a secret bid for that player, complete with how many Credits they are willing to spend in order to get that player. The highest bidder gets the player.

    In case of a tie, the order of tiebreakers:
    1) Worse W-L-T record wins the bid
    2) Lower YTD points holder wins the bid
    3) Team that submitted their bid first will get the player.

    Credits can be traded among teams.

    Owners can bid on as many players as they would like, but keep in mind the following important considerations:

    The total number of Credits that can be bid cannot exceed the total amount of Credits held. One cannot bid "20CR on Alfred Pupunu, only if my 40CR on Mathew Hatchette is unsuccessful."

    For every player that is bid upon, a player has to be designated as being the one that is being cut (this can be done either a 1-to-1 correspondence, or by using an ordered cut list).

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    Trading

    All trades are legal but are subject to a vote if one is called for. Note, however, that a vote should only be called for if it is suspected that collusion is in play. If two or more teams are involved in a trade where they both have good faith and believe it is in their own self interest, then we should respect their judgement and decisions.

    Once a player is traded from Team A to Team B, they cannot be traded back from Team B to Team A.

    Teams are also be able to include league currency ("Credits") as part of a trade.

    The trade deadline is kickoff of Sunday's games in Week 10.

    No future season's draft picks can be traded. The next season officially kicks off on February 1st of the following year, and that's when trading can officially begin.

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    Dues and Prizes

    $50 is due each year and handled via LeagueSafe. Prizes will be immediately paid based on the following final results:

    1st = $300
    2nd = $125
    3rd = $100
    4th = $75

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