Triple F 2012 Rules Book
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 Triple F 2012 Rules Book
Table of Contents
  • The Story of Triple F
  • The Draft
  • The Draft in Detail
  • The Season
  • Tie-Breakers
  • Arthur Andersen rule: Resolving the Season
  • The Playoffs
  • Hometowns
  • Injured Reserve
  • Free Agency and the Economic System
  • Trading
  • Dues and Prizes


  • The Story of Triple F

    No boyz allowed.

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    The Draft

    There are no keepers from season to season. Each team is composed of 18 total players.

    The roster parameters are set ahead of time (see below), and everyone takes turns picking players. At the end of the draft, each team's rosters must conform to the guidelines set forth. After the draft is completed, each owner may change the construction of their team as they see fit (dropping a QB, adding a WR, etc.), as long as they don't have more than 18 active players at kickoff time of that week's games.

    The positional ratios defined on Draft Day are only applicable for the original configuration. After the Draft and throughout the entire season owners can have 11 QB's and 5 TE's if they want to! Of course, they still can only start 1 QB, 2 RB's, 3 WR's, 1 TE, 1 K, and 1 DF/ST...

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    The Draft in Detail

    Each round, the order of the draft reverses in serpentine fashion.

    Teams are allowed and encouraged to wheel-n-deal with their draft picks on or before draft day, i.e. trading a 2nd round pick for both a 4th and 5th round pick from another team, etc. If a team does trade more picks than it receives, it can fill out the remaining roster spots after the draft is completed.

    For the 2008 season, the draft order will be randomly determined. For 2009 and beyond, it will be based on the final standings of the year before. Worst teams pick first, best teams pick last.

    For the six teams that miss the playoffs, the Final Standings for the season will be based on the optimum YTD scores they could have achieved that season.

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    The Season

    Each week, your team faces one other team (determined by the season schedule posted before the season starts), and every owner submits their starting rosters (the positions defined below) prior to kickoff in that week's first game (usually Sundays, but sometimes Thursdays or Saturdays). The 8 starters each week are always in the same positional ratio: 1 QB, 2 RB's, 3 WR's, 1 TE, 1 K, 1 DF/ST.

    These players earn points for their fantasy team through actual real-life scoring and yardage bonuses. The total points earned by those players is that fantasy team's final score, and the winning team is determined by highest score between the two teams which faced each other.

    Teams accrue win-loss records through the first 14 weeks of the regular season, and the top 4 teams face each other in the playoffs, which take place in weeks 15-16 of the NFL regular season.

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    Tie-Breakers

    The first level of tie-breaker will be DF, and there are no other tie-breakers.

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    Arthur Andersen rule: Resolving the Season

    One rule shall rule them all: stats.

    All fantasy results are subject to audit and correction up until kickoff of the final week of the regular season. It is essential to defer to the official statistics, even if the NFL changes their official stats at a later time.

    Once the final regular season game kicks off, all previous games in the regular season are considered locked and cannot be audited. That way, every team knows *exactly* where they are going into the playoff hunt at the last week of the regular season.

    The final game of the regular season can be audited and corrected up until midnight of Wednesday of that week.

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    The Playoffs

    The winners of each division, determined by the overall records within the division (and not merely the division record), get the top 2 seeds in the playoffs, which take place in weeks 15-16 of the NFL's regular season. This means that Team A with a 5-1 divisional record, 7-7 overall, would not beat Team B that had a 10-4 record but who's divisional record was 4-2 (the way it was prior to 2000). Team B would be the divisional champion.

    Of the 8 teams remaining, the teams with the best 2 overall records reach the playoffs. The worst 6 teams in the league do not play in the official playoffs (though see the next paragraph). In case of a tie in determining what teams will make the playoffs, the total points scored throughout the season will be used as the first tiebreaker (starters' points for each week, totaled). The second tie-breaker for this situation will be divisional record. The third tie-breaker will be the teams' head-to-head record. The fourth tie-breaker will be a vicious game of Rock-Paper-Scissors, 3 out of 5.

    As in the NFL, every team enters the playoffs with a clean slate. In case of a tie in the playoffs, the tiebreaker order is: 1) DF, 2) bench points. After that, it goes to home team.

    The 5 teams that missed the playoffs will face each other in their own bracket, the Loser Playoffs. While this has no official impact on prizes or draft position for the following season, the games can still be played for pride and fun. And any side wagers, *cough*.

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    Hometowns

    Each team has the option of declaring a hometown. For the playoffs, the home team gets 2 bonus points to start the game with, reflecting their home-field advantage. This 2-point advantage does not exist for the Championship game.

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    Injured Reserve

    Once the season begins, one extra slot becomes available for each team: Injured Reserve.

    There are no longer any legal definitions for qualifying a player for IR, but it is a one-way street, where any player placed on IR cannot be reactivated without cutting them first and trying to reacquire them through Free Agency.

    This results in owners having to carefully consider placing a player on IR. If one player is on IR, and another player becomes injured and the owner would prefer to keep him instead, then the second player can take the place of the first, and the first IR player would be a Free Agent.

    IR players can also be arbitrarily cut, and placed into Free Agency.

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    Free Agency and the Economic System

    Triple F has a Free Agency system that takes place once per week. Teams place secret bids on players they wish to sign, and then at 8pm each Wednesday those bids are simulataneously resolved and the free agents are signed to the highest bidders. The currency used is fantasy money, called Brazillions.

    Each team starts the season with 100 BRZ in their bank. Brazillions can also be part of any trades.

    After the first game of the regular season, there will be a free agent list posted every week and all owners can look it over and bid on any player on the list, keeping in mind that the roster size is limited to 16 players and one IR spot.

    All bids have to be submitted on the website by 8 p.m. on Wednesdays, and all bids are resolved simultaneously.

    Each week, teams will receive 10 BRZ for each defeat suffered by their team, or 5 BRZ for a tie. This allow weaker teams to have a slight advantage in order to be competitive in Free Agency bids, where with good general manager skills they can convert that into competitiveness on the field.

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    Trading

    All trades are pretty much legal but are subject to a Fairness Committee vote if one is called for. Teams are not allowed to "loan" or "trade for a day" players to other teams. Trading can begin August 1 (even though at that time teams only have 1 player, their Franchise Player.

    Teams are also be able to include Brazillians as part of a trade.

    No future season's draft picks can be traded.

    Anyone caught doing trading shenanigans will meet a swift and horrible fantasy death.

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    Dues and Prizes

    $20 Entry Fee. Prizes will be immediately paid based on the following final results:

    1st place: $100
    2nd place: $50
    3rd place: $30
    4th place: $20

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